Champions Online Gold Membership Hack 3,8/5 9346votes
Champions Online Gold Membership Hack

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— Sapphire An adaptation of the, Champions Online is a 2009 offering a wide variety of power and costume customisation options. While the storylines and environments are usually an Homage to a style, light-hearted and brightly-coloured, occasional consequences and morals are hinted. Player characters display a range of styles, from through to the. Various departures from the Pen & Paper game are noticeable, including the absence of the concept of acquiring character flaws in order to gain extra points. However, there is a lot more power growth compared to the Pen and Paper experience. The intellectual property rights to the Champions setting are held by Cryptic Studios (themselves picked up by Perfect World Enterprises), the original developers of the. They bought the setting outright rather than licensing it.

The IP is licensed back to the original developers (who still own the underlying ) for the pen-and-paper game. As a Superhero MMO with a sense of humour about itself, there are numerous references to other works. It features just about everything on. True to the spirit of the setting, are not addressed directly in-game.

As of January 2011 it is free to play, downloadable from; later in June it came to along with a few other such games. Another fairly notable update came in the form of 'On Alert' in April of 2012, which changed the logo, made more content available to everybody (and with it added more premium content) and added the titular alert system. The alert system is effectively a new type of mission, and one of several ways to gain the resource questionite, which can be used directly to buy some things, or traded player-to-player in an stock exchange type system for the cash store's currency, at this point Perfect World's ZEN.(In addition, several missions and bosses which were already present were edited to reward questionite—including the adventure packs, which as of that update became free for all.) In late 2012, vehicles were introduced, becoming a customizable feature in December with the Reloaded update.

The Champions engine was also used for Cryptic's other two MMORPGs, and. This adaptation of the Champions Universe provides examples of the following tropes: • - The beacons in the tutorial. You have to shut them down because they are driving the Qularr crazy.

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Defender explains this over and over again in his, while you do the work. Hilarity ensued amongst the player community. About a year and a half later, the Resistance adventure pack was introduced, in which you travel to the of Multifaria. Your first mission there is to activate four beacons to drive the Karkaradons crazy. And there is also a single Qularr beacon in that room. Activating it gives you the 'Beaconizer' perk with the message; 'The Qularr are already crazy!' • and - Many, often taken over by Gang Members and other evil organisations.

• / - Zig-zags a bit - You can now play the entire game, including adventure packs, for free! However you can only do so using one of 10 pre-defined Archetypes (i.e., classes), which just by virtue of being rigidly defined will never be close to the power of a high-end freeform build (free-form builds also get to pick more powers over the same number of levels and get access to Tier 4 powers). For a while, there was a daily quest where you could win a freeform character slot, even as a Silver player, for nothing more than a short investment of time! It's over now, though; the only way to get a freeform slot for Silver is to buy the item from the C-store.

But you can earn questionite, which you can trade in the auction house for Zen! But there are other uses for questionite, too, and the exchange rate is dismal. On the other hand, most of your usual consumables that are practically required in other F2P games aren't really necessary in CO, and the death penalty is so light that you don't need to buy health restoration items, self-rezzes or 'star refills' (death penalty eliminators)! (For that matter, you can use in-game currency to buy back stars, though not on the fly!) But you can get an edge in crafting by buying 'rank up catalysts' for exorbitant amounts.

So, to sum up: you can play the entire game to the level cap for free without spending a dime (averting the trope); but to do anything beyond those basic archetypes and a (relative to the paid version) tame selection of costume pieces, you're going to need to pony up (playing it straight) or spend a lot of time grinding. • - Quite a few, from the tutorial onwards. One of the loading screens helpfully points out that some alien races have made contact peacefully.

• However, another loading screen mentions that Earth has successfully repelled several invasions, from as early as 1938. • • Ironic, then, that 1938 also saw a different kind of invasion. • - By the truckload. The Champions Universe used to be described as ' Marvel with the numbers filed off', adding 'Not that it's a bad thing'.

Specific examples include: • Doctor Destroyer is blatantly Doctor Doom with an appearance suspiciously similar to DC Comic's. • Defender is, or at least Iron Man before he was an alcoholic. • Sapphire resembles. And has a liking for the word. Silverback is, complete with his erudite speech patterns and, being a hyper-intelligent (albeit good) gorilla, takes influences from DC villain Gorilla Grodd. • Armadillo is Juggernaut.

• Or possibly Rhino, backgroundwise. • Ankylosaurus (who has not appeared in-game yet) resembles The Scorpion, with his cybernetic tail weapon. • Volta is, but she's a villainess. • Liberty Guard and Indy Kid are and Bucky.

• VIPER is Hydra. It also resembles, but predates it. Champions, in 1981, included VIPER from the start. A year later GI Joe's newest version introduced Cobra. However, as time went on they seem to have been taking on more and more aspects of Cobra (not least with the Supreme Serpent). • Foxbat is often compared to for his fourth-wall-breaking humor and lovable/laughably not-quite-evil-more-like-crazy personality, but lacks his, fighting skills and sociopathy and does not look one bit like him.

His wacky personality predates Deadpool by a decade, though, and due to his costumes and abilities, he was seen as naughty Adam West Batman. • The robotic supervillain Mechanon is similar to • Mr. Gemini is, although his seem to vary slightly in that unlike Madrox, his ' aren't always exact carbon copies of the original (some sport a more muscular physique, for instance). • The hero archetypes which a player must choose from make several, less-than-subtle parallels to other heroes, including non-Marvel characters: • The Marksman = • The Inferno = • The Glacier = • The Specialist = • The Behemoth = • The Grimoire = • The Mind = • The Savage = • The Disciple = • The Tempest = • The Devastator = • The Impulse = • The Fist = • The Master = • The Scourge = • The Cursed is actually just a color swap for The Scourge, which makes him look more like. • The Soldier = • The Squall = • The Inventor = • The Mountain = • The Radiant = • The Invincible =.

(Ironically, as a tank archetype, the Invicible generates less energy than other roles.) • The Night Avenger is specifically based on the Champions character Nighthawk, who is in turn, although the character suggestions and powers (a vigilante/eccentric billionaire/vengeful orphan who prowls the night with gadgets) make it obvious that they're trying to make it Batman, as do the selection of jets that are CO's first available vehicles. • The Unleashed = Believe it or not, a (or perhaps ).

• The Icicle = Introduced as an unlockable archetype during the Winter Event is basically. • There are also a number of Champions characters strongly resembling non-Marvel characters: • Kinetik is, freak lab-accident and lightning-themed costume and all. He is also similar to Synapse from, but Synapse is closer to Miles Teg of Dune, since his powers developed as a result of torture.

• Background-wise, Doctor Ka is pretty much Doctor Fate. For the costume, Shadow Destroyer looks like an of Doctor Fate. • Amphibian is (and he is just about as useless as he is in the cartoon). The only heroic action you will presumably ever see from him is to during the Lemuria Crisis.

Mostly, he will only lament about his -Girlfriend Stingray. • The Rocket Hawks strongly resemble. • As mentioned above, Nighthawk shares a name with Marvel's Nighthawk, but was essentially Batman before appearing in-game. An entire update was themed around him, which in some ways separated him, but in some cases extends the similarities, especially Year One. • Bluejay shares some character and background traits with: She was betrayed by her former boss and became a super-thief, but is even less evil than Foxbat and willing to team up with the player to fight a more serious threat. • Black Harlequin is the Joker, perhaps combined with 's. • Kinda subverted with Psimon, who has the same name and similar powers as a, but his appearance and background are.

The fact that there is no copyright on the name Psimon certainly helped. • Crimson Serpent's backstory and powers curiously resemble. • Gold and Iron may or may not be based on. • Taffy Winters, the Vampire Killer should be an • Ripper, VIPER's, is quite similar to Bane. • Overbrain, a, and his mutant gorilla partner Ape Plus are obviously a homage to the DC villains The Brain and Mallah. • Microman is • Hi Pan is pretty blatantly based on.

• Red Dawn is. • - Not nearly as strict as in other MMORPGs, but technically, every power set or archtype is made for a certain playing style and/or role on a team: • The Tank - The Behemoth archetype and the 'Brick' sets (Might and Heavy Weapons) are mostly made for this. The Darkness set with its life draining block and the Bestial set with its passive defense allow them to become 'Reg Tanks', healing faster than enemies can damage them (doesn't always work, though, especially not in ). The Master archetype and the Martial Arts sets, especially Unarmed, have the passive power Lightning Reflexes, which can make them 'Dodge Tanks'.

And asside from absorbing large amounts of damage, they all can dish out a lot too. The is something of a, with the ability to reduce the damage output of its enemies. • The Healer - The Mind archetype/Telepathy set has healing powers, but he can't stand up to a Celestial: all of their powers can heal allies and deal damage to enemies at the same time! The Radiant free archetype (added in much later updates than the other free archetypes), uses mainly Celestial powers, becoming the only viable healer for Silver characters.

• The Support Drones power from the Gadgeteering set allows you to summon two personal healing pets and many experienced Freeform players will include it in their build. But while they are pretty good at continuously healing their owner, they are rather unreliable when it comes to healing others. When an ally is near death and their owner has only so much as a scratch, guess who the drones will heal first. • The DPSer/ The Nuker - About any character with any power set can be this, but those with ranged energy builders and many ranged attacks are notably better in this field, actually capable of dealing continuous streams of damage while not taking any themselves.

The Inferno (Fire set), the Tempest (Electricity set) and the Disciple (melee Telekinesis) are predestined to play this role, being downright. The Scourge (Infernal Supernatural set) however, avoids being outright Glass thanks to Constitution being one of its super stats, while still being able to dish out a deadly amount of damage. • As well, the Marksman class fits the Archer class perfectly; same with the Soldier class ('), though to a lesser extent.

• The Buffer/Debuffer - Any branch of the Sorcery set can specialize in buffing and debuffing at the same time. Ironically, the Sorcery archetype, the Grimoire, is more of a Nuker/Mezzer. • The Mezzer - If a set has a power that renders the target helpless, it also has powers to exploit the situation by dealing massive damage. The best in this field are Electricity/The Tempest with Paralyze, Force/The Impulse with Hold and constant Knocks, Ice/The Glacier with Ice Cage, Telepathy/The Mind with Sleep and Sorcery/The Grimoire with Root. The Gadgeteer's Entangling Mesh and Tanglecoil Launcher and Dual Blader's stunning Dragon's Wrath are worth mentioning too.

• Unfortunately, bosses are generally immune to any kind of hold, stun, or knock, making these against them. • Though through the magic of specialization trees you can inflict a debuff to resistance on anything you try to control, succeed or fail. Take three such specializations and you can keep a pretty consistant -30% resistance on a boss by spamming otherwise ineffectual control moves. Great for maximizing team DPS in those timed alerts. • The Petmaster - The Inventor.

His Attack Toys can even summon more of them on their own! Freeform Gadgeteers and Sorcerers can be build this way too and it's not uncommon for a Freeform Petmaster to have pets from both power sets. • The Jack - The Specialist was intended to be this, but fails terribly, ending up as more of a. The Unleashed, however, does a much better job at this.

And Freefoms, of course, which require the player to chose their powers and stats focus carefully to make the most of their potential. Indeed, with free-form, you can combine some of the basics of a DPS build with a mix of heals and defense buffs, or even such as Aura of Primal Majesty + Strength + Enrage, and you get a flat out. • The Trapper - Mostly averted. Sorcerers can summon sigils and circles with a wide range of effects and Gadgeteers can lay mines and use their Munition Bots in stationary gun turret mode, but they can hardly specialize in this field alone.

• - Costume unlocks (account-wide now, for all costumes) are one of the main draws of the game. You can also get little 'action figures' (think vanity pets) to follow you around (account wide). • - Many, players and NPCs alike. And, of course, VIPER.

• - The nemesis system allows heroes to create a recurring enemy whose schemes they can foil again and again. However, with the current system this nemesis can suffer from, not growing significantly in power as the player does and merely sending occasional to annoy the player before having yet another plot foiled. • It's also worth noting that each character on an account can have eighteen separate Nemeses with only one active at any given time, meaning that each hero can have a fully fleshed out of their own to prolong villain decay, if only because the player isn't necessarily beating the exact same villain over and over again in rapid succession. • / - The very reason why superpowers exist in the Champions Universe: Durring, Nazi mysticans tried to summon demons to help them win the war. But the ritual failed and caused reality-altering magical energy to leak into this dimension.

This event is remembered as The Return of Magic. Not only can magic be controlled by gifted humans, it can also cause a human to survive exposure to usually lethal materials, energies and radiation, granting them related or sometimes unrelated powers.

But since uncontrolled magic is unpredictable, it won't always save you, or may even transform you into an insane monstrosity in the process. This is not explained in detail in the MMORPG, but in instead. • Uncontrolled magic is also the source of totally random supernatural incidents, such as the dead rising or extradimensional creatures (demons) entering this world through dimensional rifts. This is often caused by the mere presence of a powerful magical beeing, as they tend to unconsciously draw energy to them. • Therakiel actually does it consciously. He is making Vibora Bay a Mecca for magic users and supernatural creatures, causing the energy level in the area to rise continously in preparation for the apocalyptic final battle between heaven and hell. • - Vehicles.

They can potentially deal more damage than a character, but are rather squishy and far less versatile; requiring special 'gear' and weapons, for which they have fewer slots than characters. They also have trouble dealing constant damage, due to their weapon's slow charge and reload mechanics. • To be fair, they are good for moving long distances quickly. • - Depending on the player's vision for the character; other examples may include many of the security, police, and military service members seen throughout the game.

• Also, a few civilian NPCs and contacts actually attack enemies that come close to them, usually by throwing bottles at them, which do a surprising amount of damage. • In the Resistance adventure pack, members of the eponymous organization will take on prison security (including destroids and even superhumans) with improvised weapons made from coffee makers, duct tape, road cones, and pens. • In many cases, as a player, you're far better off with a badass normal helping you than one of the Champions, who either get in the way, stay totally out of the way, keep telling you to wait for them to catch up, spend their time sending private messages to other champions, accuse you of hogging all the kills, or lie half dead on the floor. The one thing they don't actually do a lot of is help you. On the other hand, with non-superpowered schoolgirl Taffy Winters as your sidekick, all you need to do if you are so inclined is stand and watch her own every enemy in sight.

• - Leo's Bar, in Millennium City. You can enter in disguise and quietly speak to your contacts, or simply pick up the pool table and beat up the patrons with it. • And the Dog Pound in Vibora Bay. • - Several of the Manimals, including one who's causing trouble in the park.

• - The Qularr. • - The Heavy Weapons powerset includes a couple of them. They're not quite as huge as some of the more ridiculous BFSes, but they're still pretty weighty. Destroyer is behind quite a lot of things, or at least making them worse.

Later on, however, it's revealed that the 'Destroyer' who's making the world panic at the thought of his return is actually Shadow Destroyer, a sorcerer from the local. And then, as part of that storyline, you end up freeing the real Destroyer.

• In Vibora Bay and the Vibora Bay Crisis; Therakiel, a half-angel half-demon who's decided to start the and rule the ashes left over after the face off against the forces of Heaven. • They occasionally appear as part of the scenery in science-themed areas. • A Brain in a Jar is amongst the five objects in jars found in Westside, Millennium City. Finding them all unlocks the 'Jar Collector' perk. • The relatively weak but overambitious supervillain Overbrain is a brain in a floating glass sphere. • The Teleios uses oversized brains under glass domes mounted to floating machines as both combat drones and. Oh, and they are, like most of his, cloned from his own 'perfect' DNA.

One of them eventually becomes self aware and switches sides, becoming the contact for the final part of the Brain Trust mission arc, which ends with you saving this good brain in a jar from Overbrain, an evil brain in a jar. And finally, there is the final boss in Teleios Tower; an exceptionally large brain in a jar, named 'Perfection of the Mind'. It should be noted that Overbrain as well as Teleios' Cloned Brains attack with instead of stereotypical. But then, real brains. • The Retro Sci-Fi costume set adds a glass bubble helmet and a special head option that allows your character to BE a brain in a jar! • - Numerous examples.

• Foxbat thinks he's in a comic book, TV show or Video Game. When saved in the tutorial he asks the player to talk to the GM about changing his spawn point, while one of the loading screens rambles on about how Foxbat is the 'best supervillain ever', with a bit at the end about how he's smart enough that he could hack into an online game's database and change around the profile information.

'Not that he would ever do so, of course.' • - 'It is a remote and lonely place, this frigid, frozen Canadian North.' - Justiciar • The real examples of this trope are the Hunter Patriots, an equally stereotyptical and incompetent group of Anti-British terrorists. Their plans to take over Canada involve such things as bomb-laden Zambonis, questionite curling stone cannons, radioactive Loonie Coins, nanite-infused Poutine gravy and a maple-powered. • To show how intentional this is, the title for one of the game's missions actually contains the name of this trope. • - Many player characters. Enemy NPCs will often refer to your character as a 'Cape', even if that character isn't really an example.

• Ironically, villians, especialy most of the really high-ranking VIPER officers, tend to wear capes more frequently than heroes in the Champions universe. • - Both the main city prison and the super-prison Stronghold have 24-hour breakouts. • Citizen Harmon's 'reeducation facility' turns out not to be the safest either. With a little help from the player, a simple riot eventually results in the breakout of the strongest imprisoned metahumans and even Doctor Destroyer himself. • - Lynx and many players. • - Enforced.

When your strong attacks exhaust your energy bar (which will happen quickly), you are forced to rely on your 'energy builder' attack to replenish it. Pick an energy builder you like, because you're going to be seeing it a whole lot. • It is actually possible to avert this, for the most part. Freeform builds with energy unlock abilities and the right super stats rarely need to use their energy builder. Still, activating it will only hurt the target. • A special mention goes to Radiance, the Celestial energy builder. It doubles as a heal without energy costs when used on friendly targets, and even generate energy while healing them.

• - Mind Inc. Is a self-help organisation which tests every new member with an electronic reader. This is so that they can pick up on any latent to exploit. Them being actually just a front for the psychic villain organization PSI, which is planning to certainly doesn't make it better.

• - Millennium City. Seriously, you can just be standing around doing nothing and a civilian will run up with a mission for you. Dear god, Foxbat! Described as 'an evil version of Adam West Batman'.

Sometimes, sometimes an amazingly effective,. • - Literally. At level 25 you can make your character's first. Up to 17 more may follow. • - At the end of Aftershock, you and up to four friends get to briefly play as a King of Edom as they Defender and Witchcraft, though if there's only one or two of you it's more of a fair fight. Don't worry, they get better. • - Costume pieces and Action Figures.

• - The Harrowing. There are other Kings beyond those in the Cannibal Hall.

All are trapped and imprisoned now, but those prisons are older then our world, and they creak and groan. Five-eyed Vulshoth lies chained within the Black Maze, and Those Who Dwell in Bleakness are chained within the Shining Darkness of a dying cosmos. Ptharr is buried at the heart of another world, and Diezzhorath is spread too thinly to act. There are others, but all share the same goal: To escape! They will claim to be demons, they will claim to be gods, but they are neither. They will promise power and anything that is desired, but all they grant is a slavery more horrible then can be imagined. For they cannot be bound by word or spell, and ignore the laws of magic and nature.

They care only for their freedom and their hungers, and should they escape they will drag our world down their maw, where all that is will be devoured. • - The loss of one of five 'stars', which can, at 5 stars, give about a 15% boost to healing and damage, in total. • - The fitting name of an advantage (i.e. Upgrade) for the 'Experimental Blaster' power, giving it a 1% chance to one-shot enemies not labeled 'supervillain', 'legendary' or 'cosmic' (i.e.

It can affect even other players in. • Nemesis mission arcs always end with your arch-enemy building a called a Death Ray - and you having to trash it. • - Happens to a group of UNTIL troopers at the start of the Aftershock mission pack. Happens to you at the end, in a much bigger way. • - Lots and lots of destructible items, which can be or thrown if you have a high enough Strength statistic (or the Telekinesis power and high enough Ego). • What's more, players will often 'farm' these chairs to trigger Nemesis minion attacks, which happen anytime you're in combat (but don't differentiate between actual combat and attacks on destructible objects).

• - When soloing, it's not uncommon to mop the floor with minions (such that you'll begin to wonder if you've found some sort of exploit) only to have the final boss ignore your most powerful attacks like they were made of butterflies and smiles and proceed to one-shot you at will. • Sometimes, the will be delayed until roughly halfway through the fight with the aforementioned boss, at which point, they will declare or go and proceed to hand you your rear in two pieces (one on a silver platter, one in a doggie bag for you to take home). • Due to a design flaw that is still waiting to be fixed, the has become a subject to this a while ago. His initial AI, which had him fight with an easily predictable pattern, has been overwritten with the Alert Black Talon's AI, making him a serious boss and allowing him to wipe the floor with unexpecting newbies via rapid spamming of powerful attack.

• Newbies who didn't ragequit before getting past Black Talon will soon find their patience challenged once again by the bosses in Westside. Yes, the earliest bosses in the game are actually among the cheapest: • Wayland Talos - Spams a surprisingly strong Point-Black-Area attack. Depending if you play a melee or a ranged character, he is either extremely tough or a complete pushover. • Kevin Poe - At level 9, he sports an arsenal of powers a player couldn't have before at least level 30; including Life Drain, Fear damage debuff, paralysis and a very annoying backwards lunge. Cities Skylines Mods Traffic Manager Download more. • Zoe Loft - Not so cheap on her own, but she and the mooks in her lair are scripted to always have the same level as the player.

This feature is not seen again until much later in the game. Fortunately, if you play your aggro correctly, you can beat the mooks in groups of three with a few seconds of resting between attacks to restore health, and defeat them all before reaching Zoe. This approach makes the fight really easy, only longer. • Frank Zaretti - Supervillains with the Might set can be a pain to solo for non-tanks. • 'Ludwig' - His room is full of traps that spawn enemies if you get too close to one, requiring to pull him out.

• Hi-Pan and the Death Dragon - They will double-team you if you aggro them both at once. • - Red Winter was formerly the Soviet Union's official super team. Now they are mercs, selling their superpowered service to various villains, especially the players'. • - Defender's most famous quote: • 'I've penetrated the other side of the building!

Let's trap these miscreants between us!' • • Doctor Destroyer's Meteor Magnet • The Mandragalore; an ancient Lemurian cannon the size of a skyscraper, capable of sinking entire continents into the ocean. • The Ultra Coruscator. Never seen, but is said to come close to the Mandragalore. • Your recurring Death Rays. See 'Death Ray' above.

• The Nemesis mission in which you catch your Nemesis and send them to jail for the first time is explicitly called 'Doomsday device!' The actual device you catch them with couldn't even blow up your Nemesis, never mind the world.

• - Demoiselle Nocturne. She is also a with a disturbing backstory. • Sammie Croix, to a lesser extent. She's creepy, but friendly. • - The world is riddled with them. Dr Destroyer's base in Millennium City is particularly impressive.

• - The player gets to pilot a just before the final battle]] in Resistance. • The player is also turned into an Avatar of the Kings of Edom at the end of Aftershock, and gets to beat up the Champions! • - NPCs have some that are unavailable for player chars though.

• - The Aftershock Comic Series, which released one installment each week over the month of June, is free to play for all, as is the Whiteout comic series, which debuted in winter of 2011. • - Ranging from tagging along while a robot dinosaur rips the enemy to shreds to desperately trying to distract gang members away from the fragile little policeman. • A special mention goes to Foxbat, who you can drag through Destroyer's Robot Factory as a bonus mission. An incredibly tedious one, that is! Foxbat is a highly squishy, and usually needs at least one healer constantly watching over him to even have a chance of surviving. • - Cloned, acid-spitting, armour-plated dinosaurs.

• Kinda subverted with the Zilla-expy Teleiosaurus. She is a, and one of the toughest in the game. Her is the single most powerful attack in the game, strong enogh to one-hit level 40 characters and hitting an area big enough to possibly kill a dozen of them at once! Oh, and she heals herself with every kill, so summoned pets are like pickup heals for her. You'll need it. • The 'Teleosaurus Pheromones' device summons two Teleioraptors as pets.

For a long time, it was possible to equip five of those items, resulting in ten automatically respawning dinosaurs. This was every bit as overpowered as it sounds, and fortunately one of the issues that actually got fixed. Only one device of the same kind can be used at a time now. • - Dr Silverback,, celebrity, superhero contact.and Gorilla. Not to mention, a forty foot gorilla with flaming head and forearms, who tragically used to be a brave and self-sacrificing warrior for the heroic side of the Manimals. • At least in his current incarnation.

In his first incarnation in the Pen&Paper RPG, Qwyjibo was just another Kaiju the Qularr had set loose during their first invasion.