Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Creation and conception [ ] In terms of developing Shaman King, Takei has noted that he creates the characters first and develops the story around them. The originality of characters was emphasized so that they stand out, which may include incorporating designs that appeal to Takei; in particular, the fox and raccoon-dog duo of Konchi and Ponchi were inspired. For Takei, the female lead was regarded as the easiest character to draw and the protagonist was the hardest; Takei explained that it was difficult to develop Yoh's character because of the criteria set. The engagement between Yoh and Anna being introduced at the beginning of the story has been regarded as unusual for a manga for its maturity and partly reflects Takei's own personal experience, but it still an ideal relationship. A number of characters in Shaman King previously appeared in Takei's preceding work,, though Takei regards both Shaman King and Butsu Zone as occurring in different worlds akin to.
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Notably, Anna Kyoyama was based on the lead character in his debut one-shot, Itako no Anna, who also inspired a character with a similar design and background in Butsu Zone; Takei has remarked that Anna is his signature character. The members from the Gandhara faction, particularly its leader Sati Saigan, also appear to be heavily based on main characters from Butsu Zone. Main characters [ ] Yoh Asakura [ ].
Main article: Anna Kyoyama ( 恐山 アンナ, Kyōyama Anna) is Yoh Asakura's fiancėe and a powerful (a spirit medium in English anime), with the ability to summon and channel spirits even from heaven. She is unrelentingly brutal with Yoh's training in order to ensure he wins the Shaman Tournament and becomes Shaman King.
Anna attends Shinra Private Academy along with Yoh and Manta. She has previously appeared in 's other works, including Butsu Zone and Itako no Anna, and is notably the mascot for the 's police force. After being abandoned by her birth parents due to her abilities, Anna was adopted by Kino Asakura, Yoh's grandmother who resides in Aomori, as one of her apprentices. Her surname, Kyoyama, was given to her by Kino and is an alternate reading of the characters for, where Anna was found. Though most itako are blind, Anna is fully sighted and extremely powerful; her considerable spiritual strength allows her to seal Hao's guardian spirits Zenki and Kouki and take control of them. Her powers originally included the, which caused her to create powerful demons from negative emotions, until she was saved by Yoh and Matamune and the ability was sealed. Out of deep gratitude for how he saved her life, she believes that it is her responsibility to train him hard so that he can achieve his dream of becoming Shaman King.
Despite how badly she seems to treat Yoh, she openly admits that she loves him, expressing jealousy when she thinks he is interested in other girls and breaking down only when she believes that Yoh is truly in danger in contrast to her unflinching confidence in him under other dangerous situations. Her strong will and blunt personality often inspires fear in her close friends, particularly Yoh. She is one of the few who does not openly express fear to Hao, who is intrigued by her attitude and acknowledges her strength and how she reminds him of his mother, Asanoha Douji.
However, she genuinely cares for those important to her, especially Yoh, and merely is dedicated to be 'the ultimate Shaman Queen' and wife to Yoh, the first real friend that she ever had in her life. Manta Oyamada [ ] Manta Oyamada ( 小山田 まん太, Oyamada Manta), known as Mortimer 'Morty' Manta in the English anime and Mortimer 'Morty' Oyamada in the video games, is Yoh's best friend and the first human to try and understand Yoh without any discrimination.
An intelligent and thoughtful boy who carries a book with him every day, he attends Shinra Private Academy with Yoh and Anna. He is physically very short, a fact that he is extremely sensitive about, and has been mistaken as a Koropokuru, a shy nature spirit from northern Japan. Though he is not a shaman and unable to use his spiritual powers like Yoh and Anna, he is capable of seeing spirits and faithfully stands by Yoh. Throughout the series, Manta acts as the primary narrator of the events in Shaman King. In the manga and original Japanese anime, his family owns the Oyamada Electronics Company, and therefore is very rich. His parents disapprove of Manta's friendship with Yoh while his younger sister, Mannoko, seems to enjoy making fun of Manta. He has a strained relationship with his family, who plays little role in the story and, following their initial appearance, they are never seen again in the manga until a brief appearance by Mansumi toward the end of the series, where the Oyamada president leads several battle ships to destroy and capture Shamans. Tech N9ne Welcome To Strangeland Deluxe Edition Free Download.
In the manga and Japanese anime, Manta has an assistant, Tamurazaki, though he is mostly Mansumi's lapdog and winds up gunning down at least one of Hao's followers. While he is unable to help Yoh to become stronger as a shaman, Manta uses what advantages he has to support his friend, such as his incredible wealth to help Anna reach the United States to bring the Ultra Senji Ryakketsu to Yoh after he has left to find the Patch Village. In the anime, during the Shaman Tournament, Manta becomes a shaman with Mosuke, Amidamaru's best friend who forged Harusame, as his Guardian Spirit. His relationship with Mosuke soon parallels Yoh's own relationship with Amidamaru, as well as their existing relationships with their best friends.
Because Manta is untrained as a shaman, he is unable to maintain spirit form from losing furyoku quickly and generally communicates with Mosuke through his laptop. During the final battle against Hao, Manta is able to use his laptop to form a hammer-shaped Oversoul to knock out Hao's shikigami and force his friends to calm down long enough to regroup and defeat Hao. 3d Crack Drawing. In the manga, Manta is generally an observer throughout the Shaman Fight and often questions his presence in a battle that he cannot directly contribute to. At the conclusion of the series, he appears at the head of the Soul Train to save Yoh and his friends from falling into oblivion, expressing happiness and relief that he could finally help Yoh. Several years later, he attends college in America, studying ways to combine shamanism with business, and brings presents for his friends at their reunion at Funbari Onsen. Hao Asakura [ ].